...There's still a strong disconnect between what people design and what ends up in users' hands...
" Takeaway:...Play shows the human behind the product... There's a moment when someone decided to care so deeply... they were excited to think about the reaction that someone would have when they discover that little thing...
" Takeaway:...I've never resonated with the CEO type of language... The best product managers are able to create that kind of clarity.
" Takeaway:...it's easy to imagine that they might collapse... into a generalist product building role with a few specialists... People have to push on these things... advocate for the business, the user, technical feasibility...
" Takeaway:...You can build the most beautiful thing and it's not discovered... Dylan... took Design Twitter, visualized it... figured out which designers are followed the most, and then went to those designers to get feedback on Figma... And it worked...
" Takeaway:...Maker Week helps, but I think it's a core capability that we all need to learn... Teams have their own hack week sometimes... My favorite is actually Quality Week...
" Takeaway:...having that duality and giving people different lenses into the same surface has been one way for us to preserve simplicity for one side, but the need for power on the other.
" Takeaway:...if they can't make it sound interesting... then I am dubious of their abilities to rally a team... a PM is really great at motivating something incredibly boring as existential...
" Takeaway:...people were using Figma design as a space to hang out... that motivated us to think about building a space for them, which is FigJam... And slides too, before our Slides product, 3.5 million decks were being made in Figma Design...
" Takeaway:...it's important to observe how people hack your product... use that as inspiration because that's real signal... They're going out of their way to demonstrate they have a need, even though you're not delivering on it.
" Takeaway: